Monday, January 22, 2007

The Morg Saga Part 3 - 10m below ground

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Text in red is game mechanics.
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10 meters below ground



He heads down the stairs into a dank dungeon. This is a big and deep dungeon as is shown on Morg’s map below. The blue square is Slaeter’s Sea that Morg entered through the Vortex earlier. The plane in the middle of the tree is Midgard where the humans live and is shown as a green square to the right. The grey plane below should be Niflheim, where Hela holds Balder’s captured soul. The rainbow bridge to the left of the tree leads from Midgard to Asgard. Here lie the homes of the gods and the Great Plain Vigrid, the prophesied site of Ragnarok, the final battle for the existence of the universe. The first section of the dungeon is shown down on the bottom.



There are a lot of planes and worlds and Morg doesn’t know how to access them yet so he focuses on the dungeon he is standing in for now. "The size of this dungeon is unknown but rumors have filtered back of the existence of a large crypt, a temple, and even a strange bazaar." (from the manual) Morg checks his inventory:



The sounds of chirping birds from the forest are now changed to the dark foreboding sounds of the dungeon. In the first room there’s a Ranger being attacked by a Bandit. Morg pierces the Bandit with the Trident. Some Elgars show up, there seems to be a lot of friendly creatures down here.



Morg enters a dark room and zaps a Wand of Light. He finds 86 gold lying on the floor. In the third room he fells two bandits and finds a Plate Mail. He returns to the surface and drops some unidentified items and armor and goes down again to collect some more. Now he meets a Viking, Gylfi. This is an allied Norseman and Morg can exchange items with him. Morg takes a Topaz Ring and a Boomerang from him but promises to give him some armor in return. He heads for the surface again and identifies all stuff.



Aha, the Boomerang was magical! (+3) Morg also has a ring of Regeneration and a ring of Genesis. He puts on the Ring of regeneration, it will speed his natural healing. The armor was normal. He picks up the Plate Mail to give to Gylfi. He goes down the stairs again and Gylfi is standing there waiting. Morg gives and tells Gylfi to equip the Plate Mail but notices that Gylfi now lacks a weapon. Morg runs up the stairs again and fetches Gylfi a Mace (+0). It’s not a Boomerang (+3) but it’s a weapon.

Down in the corridors of the dungeon Morg notices that the wall is missing in a couple of places There’s only empty space. Morg decides to wait to enter empty space until he can fly or something.



In the next room a Cockatrice attacks. Its gaze can turn a man to stone. Morg has a couple of Clay Lumps to counter that effect. He manages to slay the Cockatrice without meeting its gaze. A Summon Monster Trap blocks the next corridor. Morg uses his skill of relocation to teleport and his Ring Of Locust Mastery to control the teleportation and materializes on the other side of the trap. In the next room he finds the Red Bag. The Red Bag stores an almost infinite amount of items without getting any heavier because all the items are in another plane and thus it also protects its content from damage. Morg transfers his loot to the bag, besides a few important scrolls and potions that could be needed in a hurry.

Morg meets another Norseman named Kormack and takes a ring of Regeneration and a ring of Agility (+1) (AC -4). With two rings of Regeneration he will heal pretty quick. The section is now cleared, and Morg goes east.



Morg encounters a Pelgrat, an ethereal creature that feeds on the power of wands and breathes dangerous rays. Before Morg has the time to engage the Pelgrat it steals charges from his Wands and "changes shape slightly and disappears from sight". Morg wonders if it became invisible or teleported away.

Morg encounters a Vampire and incinerates it with a Wand of Fire. There’s a skeleton close by, perhaps from an unfortunate adventurer. He had a Ring of Famine, so he might have starved to death, but as there is a Food Ration by the skeleton he was probably a victim of the Vampire.



He reads the diary:



Morg meets a friendly Lacunar and in the next corridor there are two dead Lacunars and one dead Elgar. Morg is wondering if they are new victims of the Vampire, but a surprise attack from the Pelgrat disturbs his thoughts. Once again the Pelgrat draws charges from Morgs wands and disappears. Morg angrily places his wands into the Red Bag.

The Pelgrat once again makes a surprise attack and fires an orange ray at Morg that takes away half of his health. Morg engages and three times they exchange blows before the Pelgrat falls (33/105 HP). But with two Rings of Regeneration he regains his health fast (2 HP/turn) so he will be fully restored in no time.

Morg continues and fells three Womeras with his Boomerang. There are Elgars and Lacunars turned to stone in the corridors, presumably the victims of the Cockatrice that Morg dispatched a couple of rooms earlier.

He finds a vortex leading once again to Slaeter’s Sea. He uses the pocket-sized ship, Skidblanir, to sail over the sea and explores the land on the other side. A Bandit zooms in from nowhere but Morg kills it quickly and finds a Ring of Relocation on his body. A Hrygar swoops in and hits Morg and swoops away again but Morg stops it in the middle of the air with his Boomerang.

Some Giant Squids and Hatchet Fishes come to close for comfort and Morg decides to return to the dungeon. The Giant Squids are dangerous with their eight crushing arms and best be taken out from a distance.

Morg finds a scroll of Blessing and decides it’s time to return to the surface and identify the loot. He turns out a magical Grey Cloak (+3), a Ring of Crystal (acid resistance) and a scroll of Knowledge. He reads the scroll and learns the art of Alchemy, way before he has reached mastery as an alchemist apprentice. He learns how to mix three special potions.

Morg continues to explore the dungeon and gets surprised by an Archmage. They are very dangerous and can destroy entire classes of objects. Morg zaps the Wand of Cancellation to cancel the powers of the Archmage and then enters a long clash with him. The Archmage has inferior armor and loses the battle. Morg searches his clothes and finds an enormous amount of items.



Later, in another room Morg and his illusion encounters a Red Ooze. The Red Ooze consumes the illusion while Morg is keeping the distance and throwing the Boomerang. Something invisible is beginning to attack Morg, draining him. At the same time a Phausq, an eyeless creature that shuns light, enters the room and everything gets black. Morg zaps the Wand of Light and the room fills with light again and the Phausq is destroyed. The Red Ooze moves close to Morg and he panics, attacking the Ooze with his Trident (+1) that is instantly consumed by the same. If Morg should attack the Red Ooze again it might consume his Gauntlets and maybe even his hands. It’s really nice in a situation as this to be a Master Conjurer and have the ability of Relocation instead of relying on scrolls of Travelling. Morg teleports away and leaves the section to identify his loot. Luckily one of the Archmage’s rings turns out to be a Ring of Third Sight, which enables the user to see invisible things. Morg, with a firm grip around the handle of his Silver Sword, heads straight back to the place of the last engagement to seek revenge on the invisible thing draining him, and of course on the Red Ooze that ate his Trident. As an extra precaution he wears the Archmage’s Holocaust Cloak (+3) and a blessed scroll of Lava Strike.

The room of the last engagement is empty, only the body of the Phausq littering the floor. Morg continues down a corridor and spots, with the help of his acute senses from wearing the Ring of Third Sight, the Shadow that was draining him of health. He slashes the phantom with his Silver Sword until it disappears into thin air. Now where is that Red Ooze.

The rooms in the area are darkened, supposedly part of the Phausq’s lair. No sign of the Ooze. Some Gas Balls comes floating and explodes near Morg, making him deaf. Morg reads a scroll of Soul Seeking and senses all creatures in the sector, but can’t find the Ooze, it might be dead and the Trident gone forever. The dungeon section is empty of creatures so he continues exploring a new section, Silver Sword in hand.

In a corridor Morg encounters a Migdnart, a devil-spawned being from Niflheim. They exchange a couple of blows and Morg is down to almost half of his health.



Panicked he zaps the devil with a Wand of Sleep and it falls asleep. Just as Morg is about to finish the devil off, another one turns up. He makes that one fall asleep too and then finishes both off with 2-3 slashes at each.

The entrance to the next room is blocked by yet another Migdnart and when Morg engages it a crimson ray hits the Migdnart in the back and continues to hit Morg but without any effect. The ray kills the devil in the next round and Morg takes a quick peek inside the room. The source of the crimson ray is a Sorceror, and there’s also another Migdnart further into the room.



Morg teleports out of the situation, wears his Silver Mantle (magic resistant) and conjures forth his illusion. They together take on the enemy.

Morg charges the Sorcerer and the illusion takes on the Migdnart. Morg and illusion hits their foes three times in a row and the Sorcerer perishes. Morg steps to the side and gets a clear line of sight to the Migdnart and takes it out with the Boomerang.

A Migdnart attacks from the next corridor. His first hit causes heavy damage (-33 HP). Morg is shaken and zaps a Wand of Fire at the devil, but it is unaffected. Of course, it’s a devil from Niflheim and resistant to heat. Morg teleports out. He has to rearrange his equipment to get better protection. Maybe the Wand of Ice works better on the fiery devils? He doesn’t want to zap his Wand of Sleep too often, it hasn't many charges left.

Back in the next room there’s a body of a dead Migdnart and some Gas Balls and a Red Ooze comes toward Morg. The Ooze is frozen in its track with a ray of ice and killed by two more. In the last room of the sector Morg finds a stairay leading down. The toughness of the Migdnart convinces Morg that it’s best to explore the 10-meter depth before going deeper.

In another sector Morg encounters a Magician. He gesticulates and Morg's backpack quivers. Morg puts the Magician to sleep with a Wand and puts on the Silver Mantle to resist magic. He then slays the Magician with his Silver Sword. Some items in the backpack were polymorphed into something else.

Two Yapoks attack. "They are aggressive and can call others to their help."



Morg dispatches one and the other retreats. Morg quickly kills a Secitt, a small creature which rapidly multiplies when near its next meal, before it has time to multiply. A few steps later he meets a Breeder, a creature that clones other creatures. This sector seems to be a breeder’s heaven and Morg’s nightmare.

A Kalvin attacks ripping out one of Morgs four eyes.



Morg puts the Kalvin to sleep but then a Stun Worm comes from behind. This is a dangerous situation; if the Stun Worm stuns Morg the Kalvin might wake up before Morg and rip out all of his eyes.

Morg decides to quickly read a scroll of Lava Strike. The resulting streams of Lava kill the Stun Worm and Morg can kill the sleeping Kalvin. Morg was lucky to have a scroll of Lava Strike ready.



Morg kills a couple of Migdnart devils. They are dangerous, having two attacks and making heavy damage but Morg’s pair of Rings of Regeneration helps him to quickly recover after each battle. He kills a Wraith and eats it gaining experience and goes up to Level 14, learning three more potions to mix.



He finds an amulet. Then he sees a ring floating on the surface of a pool of quicksand and when he gets into the pool the ring sinks. Morg gets out of the pool using the Grappling Hook.

Beneath a scroll there was a vortex and Morg was teleported to Slaeter’s Sea and almost surrounded by Glards, but he made it back by jumping into the vortex again. Later he finds two skeletons and some equipment, and reads their dairies. He learns that "A disperser helm protects against psionic attack and that:



12000 turns has passed and all but one sector is explored of the 10m dungeons. There’s no visible way to enter the last sector. Time to make a permanent backup.



To be continued...


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Jagged Campaign Part 3

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Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

9:47 Day 2 Drassen Mine Attack.
We sneaked prone through the grass towards the houses from the south. A soldier walked around a corner and spotted Ice and drew his gun. Ice peppered him with lead and he landed in a pool of blood. Detected, we quickly ran to positions behind the nearest house.

Two soldiers came around the corner of the next house and Fox shouted: “Aggressives!” One of them turned around and disappeared around the corner again. Fox was the only one with a line of sight but it was a long shot. She missed with the first but hit with the second max aimed shot and she learned from the experience (Marksmanship skill +1). Ira and I ran behind the closest house to protect the left flank from flanking enemies. Nails and Ice moved up to better positions. Ice spotted the second soldier and had to drop to the ground without cover. He threw away a snap shot but missed. Both bad dudes fired at Ice but missed. Ira and I moved along the wall and I heard a faint sound coming from the northeast. “Just heard a noise.”





A new target presented itself in front of Fox. She choosed between her last wounded target that was prone or a closer standing target. To fire at the standing target would take a little more time when she shifted her aim, but he was closer and a greater threat so she fired at him. She missed the first and shattered a window in the distance but hit his chest with the second. That left him standing but in a poor condition. Nails tried to finish him off but aimed far to the right. Ice nailed him with a snap shot but missed the next target with his second one. Ira and I played it safe and waited for someone to come around the corner, but when I didn’t hear anything we continued moving. I noticed someone through a window cowering, but it was a civilian. Both visible bad dudes fired at Ice and grazed him once. One of the soldiers was bleeding, he was moaning (-1 Hp), and the second one disappeared around the corner. Ice moved to cover beside Fox and Nails fired at the bleeding soldier and hit but did only light damage (-3), he must be wearing body armor. Nails reloaded his shotgun with PolyCore Slugs, they tear through body armor as though it were tissue paper. He hadn’t time to fire though.



The second soldier came around the corner again and Ice sprayed him, hitting with two rounds, killing him. Fox emptied her Glock at the bleeding soldier without hitting.

I strafed around the corner and saw none. I quickly ran, vulnerable to fire from many houses across the street, and opened the door to the room where the civilian was cowering and entered. Ira followed me and ran to a window facing to the northeast. Too late she spotted an enemy hiding outside the house just a couple of meters away. She had no time to react and ran past the window to take cover. No one fired at her. She turned around and noticed that the soldier now was blocked from view. Nails took some fire that hit the tree he was taking cover behind. He returned the fire but missed. Ice tried a well-aimed shot and hit. “You’re history, dude.”

Ira heard a definite sound and I heard a faint sound coming from the northeast, indicating that the enemy was just outside the house to the north. I prepared to fire through the window I was crouching behind. Ice moved up to the wall to sneak a peek around the corner. Nails ran to a bush and crouched with a line of sight along the wall where Ira had seen the soldier outside the house. Apparently the soldier decided to turn around because a second later he came around the corner again in plain view of Nails. Nails hadn’t time to fire so he dropped to the ground (interrupt turn).

The soldier spotted Nails and turned around once again and ran straight into my line of sight outside the window. I had flipped the MP5K to automatic and sprayed the guy with both shattered glass and lead (interrupt for both Dylan and Ira). The soldier dropped out from view underneath the window. The immediate area cleared, Fox reloaded her Glock with 15 rounds and took out her medical kit to dress Ice’s wounds. Nails, Ira and I advanced. When I exited the house I noticed that the guy I had sprayed was still alive. I finished him off with a karate chop to his neck. Nails got spotted by a bad dude behind the next house in the row of houses and took a couple of rounds above his head (interrupt for enemy) before he had time to drop behind a small tree. The bad dude got a good look at Nails and obviously thought he looked mean as he turned around and ran around the corner into my view. I dropped to the ground beside the poor guy I just had killed. I let go of a burst but missed. Ira reacted to my bad situation and ran out and crouched behind me for an aimed shot but missed. The soldier fired two rounds at us and I reflected: “Yeah, that coulda been bad, but I got me some kickass karma.” Then I returned the favor with a well-aimed round killing the already wounded soldier. “Bingo!”

We all reloaded and sneaked along the row of houses (real-time) until Nails spotted an enemy a distance away to the east. We all took cover behind houses except Nails who dropped down behind a tree (turn-based). The soldier hid behind a house and disappeared. Ice and I sneaked along opposite walls to surprise him (real-time). Ice saw him first and fired a burst, hitting with one round (-22) and backed behind cover.



Figuring that the bad guy would wait for Ice to peek around the corner I sneaked around my corner and sent a focused burst at his side, killing him.



Area cleared we went scavenging. We found some powerful .357 ammo, but we didn't find the gun to load it into. We found some marbles in a drawer and a first aid kit in a bathroom. I talked to a civilianwho said: “I think all of us should be standing up to the Queen’s army. Maybe you should show us how to use guns?” I then went to the mining office and talked with the head miner, Fred Morris. He promised to continue mining and turn the proceeds to me. I took some TNT and some wire cutters from the office and then entered the mine. I was so low on funds that I decided to do some prospecting. There were a lot of workers down there, but they didn't say much. I found a much needed toolbox. With it Nails could begin to repair damaged stuff. I actually found quite many small silver nuggets worth around $50 a piece for a total of $1646. I deposited the money to my account. I was totally wasted when I came out of the mine and I had to catch my breath.

Nails found a bar. The bartender told him about his four brothers, all bartenders in Arulco. He served alcohol, wine and beer. A civilian at the pool table told Nails that there's a weapon dealer in San Mona.



A civilian told Ira that there's a hospital in Cambria. Another one told her that we should avoid Alma, because it’s a military town. Nails found a medical kit and two tranquilliser darts in a dentist’s office. I found a break light in an abandoned store. Ira found the church and talked to the priest. He promised to get food and supplies to Omerta by tomorrow morning. Nails picked the door to a room in the back of the church and found a shotgun and some ammo in a locked chest. He took the stuff; we’re on a holy war here.

Everybody gave damaged stuff to Nails and he began repairing it with the toolbox. I began to train militia; I had to pay $750 for the gear. Fox was doctoring Ice and Ira with a medical kit.



Ice was completely restored at 12:00 and helped me with training the militia. At 17:00 Fox and Nails went to bed. At 19:00 a squad of ten militia soldiers had been trained in the basics of the art of combat and Ira was fully healed. There were small enemy squads moving in the vicinity.



Ice, Ira and I weren’t especially tired so we formed a squad and got ready to infiltrate the next section of Drassen. It was becoming dark so I would lead because of my better night vision skill. I borrowed some 9mm pistol clips from Fox just in case. I only had one extra 9mm SMG clip. I switched my flak jacket for Ice’s kevlar west and borrowed Fox’s steel helmet to have some more body protection. Ice and I took one water canteen each, this fight could turn hectic. I took the Remington shotgun from the church, just gone over by Nails, just in case. We rested a couple of hours while we waited for the twilight. The crickets played ever louder.

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Thursday, January 18, 2007

Jagged Campaign Part 2

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Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.


10:36 Day 1 Country Road



We walked along a country road towards Drassen when Ira said: “We have company. Deidranna’s men are around." We had three choices; retreat and travel another way, try to sneak past the enemy squad or take them out. We didn't retreat.

I sent Ice ahead on recon. He crouched stealthily (highest agility: 89) to the next cover behind some brush. Then the rest of us moved over, a lot noisier. Ice moved again and then stopped and said: “The bad dudes are here. Time for them to taste trouble.” (switching to turn-based) He went prone and hoped the bad dude wouldn’t spot him. He remained undetected and the bad dude disappeared from sight. (switching to real-time) They all crawled towards a group of boulders north of the enemy position. Suddenly Ira said: “The army! I knew we would see them sooner or later.” (switching to turn-based) Ira was spotted. Ice, Ira and I took cover behind the rocks. Ira had time to fire a round, although the dude was outside effective range, and she missed. Ice spotted a second bad dude to the front left. Nails ran to the left to try to flank the left dude. Fox ran to the right and took cover behind a tree. The first bad dude fired two rounds at Ira and hit her with the last one (Red bar: Health. Blue bar: Energy. Green bar: Morale.)



Ira returned the fire but missed. Fox fired two rounds but missed. I fired two snap shots and hit with both. The dude fell and was dying. Ice fired at the guy to the left but he was outside effective range and missed. Nails moved in and spotted the left dude and dropped behind a boulder. Ice fired a couple of rounds at him to suppress him. I ran towards the dying dude but spotted a third a short distance behind the first one. I wanted to dive but only had time to kneel. Both enemies fired at me but missed. This gave Nails the time to get closer. I ran back to cover behind the rocks. Ira crawled behind a boulder and readied her medical kit to dress her wounds. The dude closest to Nails became nervous and tried to leave his position running. Nails was prone and had him lined up and fired away. A good hit in the chest (making –81 damage) dropped the dude. Ira was now bandaged.



Fox rushed forward to a position behind a boulder and spotted two more guys. She dropped behind the rock and took some fire. Everybody advanced some, leaving their cover, to come into range. Fox was in a dangerous position facing two enemies so she crawled behind a boulder and fired at another dude that came into view. Ice dropped behind a bush and fired a burst at a prone dude hitting him with one round. Snake fired his shotgun but hit a tree. A bullet grazed Ice and he got angry and killed the dude he just wounded with another burst. Fox peeped over the boulder and put a bullet into one of the two remaining enemies just a few meters away, wounding him. After a short sprint I reached a good flanking position behind a boulder to the left of the enemies. Ice took fire from both enemies. They got nervous and tried to change position. Fox peeped over the boulder again and dropped the dude she had wounded with two well placed bullets. I fired a burst at the last remaining enemy, hitting with one bullet. Ice fired two aimed rounds hitting with one leaving the target critically wounded. Fox peeped over once more and finished him off. He was the last one.



We searched the bodies and found some ammo and a Colt .45. We continued east along the road, but when we reached the northern part of Drassen, the airport, we went south into the woods. The airport was surely well guarded and had to be dealt with later when we were better prepared. We continued south into a swamp (D12). At 16:24 we noticed a house in the swamp (this location is random).



I entered the house and talked to a guy called Skyrider.



He was a chopper pilot hiding from Diedranna. He could offer transport if we escorted him to the airport. He seemed like a nice guy and a chopper would be really nice. I agreed (he joined the squad but couldn’t be euipped).



18:09 Day 1 Drassen Mine Recon

We prepared for battle and moved into town. “This is a guaranteed combat area. Got enemies.”



The number of enemies was unknown. The squad was low on energy from the trip through the woods and swamp, the only one fresh was Skyrider but he wouldn’t fight (EP = Energy Points).

We entered the zone from the west and we deployed as one squad in the southwest.



The position had bad cover so we retreated south onto a road leading out of Drassen. Fox said: “I need my beauty sleep soon.” Nails agreed. We were becoming tired. We then moved east and arrived at a river at 23:06 to plan an attack at Drassen from the south instead. We had enemy presence both in Drassen and in the swamp we just left. Everybody was tired so we took up defensive positions and went to sleep (time acceleration used).



07:00 Day 2 South of Drassen

I’ve got an email in the morning from Enrico. Everybody was still tired so we slept one more hour. At 08:20 we locked and loaded and began moving north.



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