Play style: Random character, everything default.
Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.
Random chooses Ogre Mage
"Ogre-mages are a separate race of ogres who are unique among the beefier species in their ability to use magic, especially enchantments. Although slighter than their common ogre relatives they nevertheless have great strength and can survive a lot of punishment. They advance in level as slowly as high elves."
Ogre Mages can be:

Random chooses Ice Elementalist
"Elementalists are magicians who specialise in one of the four types of elemental magic: air, fire, earth, or ice. Ice Magic offers a balance between destructive conjurations and protective enchantments."
He is quite intelligent. He is equipped with a quarterstaff, a robe, a bread ration and a book of Frost.

He has some spellcasting skills.

He is looking at the Freeze spell description in the book of Frost.

Dungeon Level 1
Crawler encounters a dangerous Kobold throwing darts (3/12 Hp). He has to retreat and heal for 100 turns (10/12 Hp). He enters the room again but the Kobold is gone so he picks up a few darts left on the floor. He almost dies in a fight with a Rat and a Giant Newt (3/12 Hp). He rests 100 turns again (7/12 Hp).
He casts a Freeze spell on a Hobgoblin, and it gets lightly damaged. It’s a touch spell. He finds a red rock staircase down. He kills a Goblin with the Freeze spell. He advances to level 2 (18 Hp, 4 Mp). He memorizes the level 2 spell Throw Frost from the book of Frost.


> The hobgoblin hits you with a club!
> * * * LOW HITPOINT WARNING * * *
> Cast which spell ([?*] list)?
> Which direction ([*+-] to target)?
> The puff of frost hits the hobgoblin.
> The hobgoblin is moderately wounded.
> The hobgoblin misses you.
> You miss the hobgoblin.
> The hobgoblin misses you.
> You miss the hobgoblin.
> The hobgoblin hits you with a club!
> You die...
Lessons learned: Focus! Don’t forget to pray! Always rest to regain health.
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