Showing posts with label roguelike. Show all posts
Showing posts with label roguelike. Show all posts

Tuesday, January 30, 2007

Bruno the Human Warrior - Part Two

Jump to details about Angband
Jump to the First Part

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.


Expedition 2
Down in the dungeon again he tries a new scroll and senses the presence of buried treasure in the immediate vicinity. He mines metals for a total worth of 50gp. He goes down a staircase.

DL 2
He feels that "this level can’t be all bad" and decides to explore it some. He kills a Novice Rogue with four bolts and advances to Level 9 (86 Hp). His light begins to flicker so he fuels his lamp. He encounters Grip, Famer Maggot’s other dog. He hits it with a bolt. It howls with pain and flees. Bruno catches up with it and slays it. He then has some trouble with a pack of Cave Spiders (25/86 Hp) and drinks a potion of heroism. He heals some and feels like a hero. After rooting out the Cave Spiders most of the level is explored so he goes down.

DL 3
"What a boring place." He fights a Blubbering Icky Thing and it crawls on him and eats one of the food rations. He eats a food ration. He finds a Mithril Plated Wand. He identifies it with a scroll as a Wand of Magic Missiles with 12 charges. He mines quite a lot of treasure but is disturbed by a lot of invisible creatures so he reads a scroll of detect invisible. Slowly some wormy masses materialize into view. They are Clear Worm Masses that breeds explosively.



He can only see them for one turn so he retreats. He tries a potion hoping to restore his lost strength, but it’s a potion of weakness and he is slowed by the weight of his stuff (-1 Str). He tries another potion and it’s a see invisible. He goes down a staircase.

DL 4
"This level can’t be all bad." He drops his pickaxe weighting 15 lb and is no longer slowed. A Yellow Jelly poisons him but he survives. He finds some arrows but feels that they are cursed and drops them. He fights a Copperhead Snake and is now a Level 10 Warrior (110 Hp). He fights a bunch of Cave Spiders (29/110 Hp) and rests. He fights a Novice Warrior and gets a Chromium Wand. He gets hungry and eats a food ration. He is just about to pick up a pile of copper coins when the pile forms a mouth bites him. He slays it and picks up the scattered copper coins. He tries a white potion and his eyes begin to tingle. He now has infravision. He fights a couple of Large Kobold and they do heavy damage.



He quaffs a potion of heroism. He kills one but he can see more of them in a room at the end of the corridor, both Small and Large (56/110 Hp).



These are the toughest creatures so far. He reads a scroll of Phase Door and ends up in a room just south of the Kobolds. No corridor links up to the Kobold-infested room so Bruno rests. He then moves out and plans to engage the Kobolds with his crossbow. But when he picks the lock of a door and opens it the Kobolds are already there, looking for him.



He quaffs his potion of berserk strength and “feels like a killing machine.” He gets hit while drinking (95/103 Hp). He hits the Large Kobold and spots a third in the corridor while taking a hit himself. The next turn Bruno misses and the Kobold hits (78/103 Hp). He aims his wand of magic missiles at the Kobold and hits, doing about the same damage as with the broadsword. He fights the Kobold with his sword and finally slays it (42/103 Hp). A Small Kobold attacks next. He hits it and it flees but a Large Kobold takes his place. Bruno reads a scroll of Phase door and gets teleported about 10 meters back into the corridor. He wants to use the crossbow but the corridor is pitch black and he can only see two squares in the light from the lantern. He retreats into a lit room. He is only five steps into the room when he spots the first Large Kobold charging after him.



He hits the Kobold with a bolt doing quite good damage. He hits with the second but misses the third and the Kobold engages in close combat, with a second one coming up right behind him (50/103 Hp). He tries the Chronium Wand at the Kobold and hastens it. Damn! It's a wand of hsten monster so he won't be able to speed himself up. The Kobold hits him two times. Bruno reads another Phase Door. He teleports just a few meters inside the same room. He hits the Kobold with a bolt before it reaches him once again. He then shoots magic missiles at the Kobold two times but it still lives. Bruno reads his second last Phase Door. He only teleports a few meters away in the same room. The hasted Kobold catches up with Bruno really quick when he tries to flee out into the corridor (16/103 Hp). Bruno reads his last Phase door but only teleports a couple of meters and is slain when trying to flee.




Lessons learned: Large Kobolds are dangerous. The scroll of Phase Door don’t teleport you very far.


Other blogs on Technorati: ,

Friday, January 26, 2007

Bruno the Human Warrior - Part One

Jump to details about Angband

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

Bruno chooses to be Human.



Bruno chooses to be Warrior.



Bruno is a very good fighter and has balanced stats.



The Quest
It is said that once Sauron is slain At Dungeon Level 99 a magical staircase will appear that leads to Dungeon Level 100. Morgoth lurks on this level of his dungeon, with the Mighty Hammer “Grond” in hand. By killing Morgoth, you will receive the status of WINNER.

The Town
Bruno starts in town. Before he goes shopping he checks his inventory.



He wields his sword and wears his chain mail. He passes a Squint Eyed Rogue asleep in the street. A Mangy Looking Leper begs him for money. A Boil-covered Wretch drools on him. He passes the Magic Shop and goes to the armoury.



He checks the store.



He buys a pair of hard leather boots for 15 gp and a hard leather cap 14 gp (10% off). He tries to bargain but the shopkeeper doesn’t agree (auto-haggle). He wears all armor (AC: 20). He still has 159gp to spend. He goes to the General Store.



He buys a Pick for 103 gold (25% off), a Brass Lantern (10% off) and a Cloak leaving him with 8 gold. He gets too close to the Rogue who wakes up and attacks (14/19 Hp).



Bruno chases the Rogue and cuts him down. The Rogue drops a Viscous Pink Potion. The Wretch and Leper follow him around.

Expedition 1
He enters the dungeon and lights his Brass Lantern.



He has a feeling of this level: “It looks like any other level.” He enters a big room with five exits. He spots some magma veins in the dungeon wall and moves closer to inspect. A Fruit Bat, a fast moving pest, attacks him, but he hits it with his Broad Sword and it flees in terror.



He equips the Pick and begins to tunnel into one of the veins. It takes 11 turns to hack out one square (with the repeat action key). He finds nothing of value but the vein continues into the rock so he continues to tunnel. He tunnels through the wall and ends up in a corridor. He continues to tunnel. He finds a quartz vein and it takes double the amount of time to mine it but he finds nothing. Finally he spots a vein containing some kind of treasure. He mines it. The find is worth 29 gold.

The Fruit Bat attacks again and he wields his Broadsword and kills it with one cut. He decides to explore the dungeon instead of mining. A pile of rubble blocks a corridor and he digs it out with his pick. A Large White Snake lies asleep on the floor behind the rubble. Bruno walks closer without waking the Snake and then attacks.

It flees in terror but Bruno finishes it off (2 Experience Points). He enters a large room with two exits. He tries one and finds a closed door. He opens it and is immediately attacked by a Rock Lizard. Both misses but then Bruno hits killing it.

A locked door stops him and he isn’t able to pick the lock. He tries to bash it down and smashes into it. He gets paralysed for a while but the door still remains locked. He tries a few more times but then gives up. He kills another Fruit Bat. He kills a pack of five Jackals and advances to Level 2 (25 Hp). He finds a Sling and a broken Bone. In another room he spots a Giant Yellow Centipede and kills it before it wakes up. In the next room a sleeping Soldier Ant wakes up and attacks but Bruno slays it. He finds a Violet Speckled Potion and a Filthy Rag. He kills another pack of Jackals and finds a stairway down in a room with pillars. He leaves the stairway for now.

He mines a magma vein with copper worth 14 gold. He then spots a sleeping Floating Eye and avoids it. It wakes up but doesn’t attack. When he is about to leave the room his path is blocked by yet another Floating Eye. He takes another way around. He feels that the Filthy Rag in his pocket is cursed so he drops it. He finds a flask of oil for his lantern.

He walks into something invisible and manages to kill it. A Fruit Bat gives Bruno a graze and he bleeds for a couple of turns. He rests until he has restored his health (with the Rest command). He slays a Large Brown Snake and a Small Kobold and advances to Level 3 (28 Hp).

Something invisible touches Bruno. He tries to avoid it and bashes open a locked door. He moves into a corridor and falls into a spiked pit (21/28 Hp). In a room he finds a cloak, a shard of pottery and a broken dagger. He bashes open another door after many tries. A Small Kobold waits inside but gets wounded from a slash of Bruno’s broadsword and flees. Bruno sees a scroll on the floor.

He corners the Small Kobold and slays it, finding a Brown Potion. Something invisible touches him again. He cuts into the air and hits it and it disappears. He picks up the scroll labelled: “ypnin thercre”. He enters another corridor and steps on a gas trap and gets poisoned. It wears off after a while (13/28 Hp). He enters a lit room so he turns off the lantern before he rests to full health. The first dungeon level explored he takes a stairway down.



Dungeon Level 2
He has the feeling: “What a boring place.” But Bruno doesn’t think it looks that boring. He spots a Salamander and a whole bunch of sleeping Cave Spiders, all sleeping. He moves in the other direction without waking them up.



He hears a door burst open somewhere in the dungeon. He finds a robe and 27 gold in a room. Fang, Farmer Maggot’s Dog, suddenly attacks him.



It has two attacks but Bruno kills it with four direct hits (16/28 Hp) and is now a Level 4 Warrior (37 Hp). He rests. He gets hungry and eats a food ration. A Novice Rogue attacks but flees when Bruno gives him a couple of cuts. Bruno chases him through a corridor and hits him in the back a couple of times. The Rogue recovers his courage and turns to fight. Bruno slays him and finds 42gp (25/37 Hp). He sneaks upon a sleeping Giant White Centipede and a White Snake and slays them. He finds another scroll labelled “ypnin thercre” and reads it and gets blessed. The blessing expires quickly. He mines 17gp and 23gp worth of silver.

He slays a Novice Rogue with a great hit and then a Blubbering Icky Thing. It left a Slime Mold. He picks a locked door and advances to Level 5 (45 Hp). He has a tough fight with a Yellow Mold and rests.

To continue his exploration he now has to clear the room with the Cave Spiders. One by one they wake up and attack. He kills over half of them when the Salamander attacks (28/46 Hp). He kills them all and advances to Level 6 (62 Hp) and rests. He then kills a White Harpy and finds a potion. He now has six unidentified potions. He picks up a set of leather gloves. A Novice Warrior and a Novice Mage attack him. He slays both and finds yet another set of gloves. He feels that a robe in his pack is cursed and drops it. He feels that a cloak in his pack is good so he puts it on. It seems to be an ordinary cloak though.

He fights a Giant Green Frog big as a wolf. It dies after two cuts. He then falls into a spiked pit, is impaled and gets a light cut. It becomes a graze and then clots. The level explored he decides to return to town.

He goes up to dungeon level 1 and it’s a totally new dungeon (non-persistent dungeons). It is Morgoth that generates new confusing dungeon levels. He feels that "this is a boring place". He tries to find some stairs up to town. He finds some stuff and has to drop some bones he was dragging around. An invisible thing stalks him but he manages to kill it. He kills a lot of Jackals and is now a Level 7 Warrior (64 Hp). He drops an average robe and eats. One set of gloves is cursed. He wears the other set (AC: 22). He walks into a trap and is surrounded by a strange white mist. He watches paralysed as a Soldier Ant attacks. The Ant hits eight times before Bruno can kill it (51/64 Hp). He steps at a trap and a small dart hits him He feels very weak (Str -1). His light is growing faint. He refills the lantern with a flask of oil. He can’t find a staircase leading up and has to go down to Dungeon Level 2 again.

He has a feeling "that this level can’t be all bad." He tries out a couple of scrolls. One lights the room and another one is identify. He identifies a potion he has three flasks of and they are potions of blindness. He reads a third scroll and becomes blind for a short while. He then becomes hungry and eats his last food ration. He picks up 27 iron spikes and becomes slowed because of the weight. He drops them again before slaying a Novice Warrior. By mistake he lets a pack of Cave Spiders gang up on him and notices that they are dangerous. They are really fast and he barely is able to retreat to a corridor to fight them one on one.

He kills a Novice Rogue and finds a food ration (he is getting low on food). He is now a Level 9 Warrior (80 Hp). A Novice Magician blinks in and blinds Bruno with a spell of blindness, and then disappears. Bruno recovers his sight and fights some Green Worm Mass that breeds explosively but he manages to exterminate them all. Finding mostly potions he decides to return to town and goes up to Dungeon Level 1 again.

He walks into a trap and monsters spawn around him, a Yellow Worm Mass, a Black Naga and a White Jelly. He kills the Naga with a couple of blows but gets poisoned by the White Jelly. He wins the fight though. He tries a potion and it’s salt water. He vomits and becomes hungry and weak. He eats the slime mold and is now out of food. He tries another potion and it’s slime mold juice. Finally he finds a staircase leading up to town.

Town
He goes to the temple to restore his strength but can’t find any cure. Farmer Maggot follows him around and asks if he has seen his dogs. Bruno doesn’t answer. He tries his other potions. He is paralysed for a while by a potion of sleep. He drinks a brown potion but nothing happens. He then resists cold for a while. Another one is water and yet another one is Apple juice. The last two potions make him faster and then slower.

He goes to the Alchemy Shop and buys four scrolls of phase door for 80gp and two scrolls of identify for 142gp and one scroll of detect invisible for 20gp. At the General Store he buys five food rations and five strips of beef jerky and 20 bolts. He then buys a light crossbow at the Weapon Smith. He goes to his home and drops some stuff. He is carrying 96.9 lb and the threshold is 102 lb before he is slowed down. The pickaxe and crossbow are quite heavy, and all the food. He goes down again eager to try out his new crossbow.

Jump to Part Two


Other blogs on Technorati: ,

Angband


Genre:
Roguelike
World map: Town
Permadeath: Yes
Races: 10
Classes: 6
Religion: No
Spellcasting: Advanced
Persistent dungeons: No
Version: AngbandTK 2.9.2r2
Latest version: Thangorodrim
Graphics: Tiles or ASCII
Mouse: Yes
Sound: Yes
Resource: Thangorodrim

From Wikipedia:
Angband
is a dungeon-crawling roguelike computer game derived from Umoria (a C port of a game called Moria). It is based on the writings of J. R. R. Tolkien, in which Angband was the fortress of Morgoth. The current version of Angband is 3.0.6, and is available for all major operating systems (including Unix, Windows, the Macintosh, and DOS).

The game revolves around the exploring of a 100-level dungeon, in which the player seeks to amass enough power and equipment to ultimately defeat Morgoth. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games will be the same.

Angband is notable for spawning many derivatives. A family tree of around sixty (around a dozen of which are active) variants of Angband exist, each often greatly differing in purpose and depth of changes. The best known variants are OAngband, ToME (formerly PernAngband) and ZAngband.


Jump to the story about Bruno the Human Warrior


Other blogs on Technorati: ,

Thursday, January 25, 2007

Crawler VI the Spriggan Transmuter

Jump to details about Dungeon Crawl.
Play style: Random character, everything default.

Crawler VI was a small magical creature distantly related to elves. He was trained as a Transmuter specialised in transmigrations. He knew one spell that was able to extract poison from corpses. When he entered the dungeon a Giant Rat and a Goblin immediately attacked him. He had a rod of striking and killed the Rat with a force bolt. He then injured the Goblin with another force bolt but when he again tried to use the power of the rod his brain hurt and he got confused.

When he restored from the confusion he noticed that he hardly did any damage to the Goblin with the rod so he decided to flee. He was very fast and ran away from the Goblin. Another Goblin came running at him from a corridor to the right so he turned left. A Giant Bat started chasing him and it was as fast as Crawler VI. Another Giant Bat and finally a third chased him through the corridors. No matter what he did they slowly ate him alive.



Lessons learned: Spriggans are no good Transmuters.


Other blogs on Technorati: ,

Monday, January 22, 2007

Rogge the Draconian Reaver

Jump to details about Dungeon Crawl.

Play style: Random character, everything default.

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

Random chooses Draconian.

“Draconians are a race of human-dragon hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immature form with brown scales, but as they grow in power they take on a variety of colours. Some types of draconians have breath weapons. Draconians advance very slowly in level, but are reasonably good at all skills but armour (most types of which they cannot wear) and missile weapons.”

Rogge chooses to be a Reaver.

"Reavers are warriors who learn the magics of destruction in order to complement their deadliness in hand combat."

The Reaver chooses a weapon from short sword, mace, hand axe or spear. He chooses spear.



By looking at the item description it is learned that the spear is better for the dexterous. This is bad news for Rogge who has low dexterity.



From the manual it is learned more about dexterity:

“Affects your accuracy in combat, your general effectiveness with missile weapons, your ability to dodge attacks aimed at you, and your ability to use thiefly skills such as backstabbing and disarming traps.”

Dungeon Level 1
He finds a cloak and wears it over his robe (AC: 4). Rogge is fighting Kobolds and Giant Newts. As a Reaver he already knows the spell Magic Dart that hurls a small bolt of magical energy. First he weakens them with a Magic Dart and then he usually hits with the spear at the first or second try, killing the opponent. Sometimes the attack is a Draconian tail-slap. He advances to level 2 (21 Hp, 2 Mp) and tries to memorize the second level spell Throw Flame but fails. “This spell is somewhat difficult to memorise.”

He reads his scrolls. He smells wet wool? He teleports with the second one. Nothing seems to happen when he reads a third. He then encounters a Hogoblin and miscasts his first Magic Dart. The second hits lightly injuring the Hobgoblin. He retreats a short distance and restores some magic power (1 Mp) and casts another Magic Dart, moderately wounding the Hobgoblin. He then kills the Hobgoblin in close combat (10/21 Hp).

He is very close to advance his spellcasting skill (skill level 2) but although he is casting a lot of spells he seems to learn other skills first. He turns off all skills except Spellcasting and the next time he casts a spell he advances to level 2 in spellcasting. He now tries to memorise the spell Throw Flame and succeeds. “This spell throws a small bolt of flame.”



Level explored, he reads two new scrolls. Nothing happens when he reads the first one and it crumbles to dust. He reads the second one and “feels momentarily disoriented.” His memory of the map layout is muddled. He goes down some stairs.



DL 2
He encounters a Snake and throws a Magic Dart. He miscasts the spell and “sparks fly from his hands!” There’s a long fight with the Snake, it’s difficult to hit and wound. As soon as Rogge recovers some magic power he casts a Magic Dart. Finally the Snake is almost dead and flees (13/21 Hp). Rogge chases the Snake and when it’s cornered it turns to fight. It hits Rogge and he is poisoned (9/21 Hp). He quaffs a red potion and gets fully healed but is still poisoned. He drinks a murky potion and feels better. He is cured from the poison. It was a potion of healing. He views the item description and learns that the potion of healing is a more powerful version of the potion of heal wounds.



He is feeling hungry and eats an orange. It was delicious. He fights a Hobgoblin and miscasts the Throw Flame spell and has to kill it in close combat (11/21 Hp). He learns the dodging skill. He now is a Level 3 Reaver (28 Hp, 4 Mp) and chooses to raise his dexterity (Dex: 7). He rests and then chooses between two spells to memorise.



He chooses “Stone Arrow” and succeeds. “This spell hurls a sharp spine of rock outward from the caster”. He turns off the practice of polearms to save points for spellcasting skills. The weapon skills eat practice points because he uses weapons more often than spell casting.

He reads a scroll and chooses to identify an elven mace, and it’s cursed (+2, -2). He finds one more scroll of ID and identifies a glowing whip of speed (+2, +1). He wields the whip. His hands tingle. It’s a low damage weapon giving one extra attack. He is hungry and eats a bread ration.

He encounters a Snake and kills it with spells. His Conjuration skill increases (level 3). He runs around and checks all stairs leading to DL 1 and notices that two up-stairs can connect to one down stair and that they don’t have to lead to the closest stairway on the other level. It's very confusing. He reads some scrolls. “He senses the presence of curses on his possessions.” “His cloak glows green for a moment.” (+1) “This scroll appears to be blank.” He tries to wield some weapons but can’t identify them further. He wields an unidentified spear. He wears his uncursed robes and finds one that is enchanted (+2) (AC: 7) and drops the rest. He puts on a tiny ruby amulet and a wooden ring but can’t identify them.

DL 3
A Snake attacks. He has a hard time hitting with the whip and switches to the spear instead. He gets poisoned for a short while and then kills the Snake with a combination of spells and spear attacks. He kills a Giant Bat with a tail-slap. He encounters Hippogriff and avoids it.



He then stumbles into a room with lots of Gnolls.

Rogge retreats into the corridor and fights them one on one. After a few thrusts he identifies the spear as ordinary. He kills the first Gnoll but gets moderately wounded and quaffs a potion of heal wounds (26/28 Hp). This battle is too dangerous and he reads a scroll of teleportation and teleports three rounds later to an empty room.

A Giant Cockroach attacks. Rogge miscasts the Throw Flame spell. “Lukewarm flames ripple over his body.” He kills it with the spear. He is hungry and eats a lemon. He finds a scale mail armor but it doesn’t fit on his Draconian body.

Suddenly the Hippogriff attacks. The Throw Flame spell misfires but two magic darts lightly wounds the Hippogriff. The Hippogriff has four attacks and Rogge is moderately wounded already after 2 turns. He retreats to some stairs close by and is just about to climb them when the Hippogriff gets four hits killing Rogge.

He had a ring of sustain abilities and an amulet of conservation.



Lessons learned: Drink healing potions before trying to flee.


Other blogs on Technorati: ,

The Morg Saga Part 3 - 10m below ground

Jump to details about Ragnarok
Jump to The Morg Saga Part 1 - The Conjurer

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

10 meters below ground



He heads down the stairs into a dank dungeon. This is a big and deep dungeon as is shown on Morg’s map below. The blue square is Slaeter’s Sea that Morg entered through the Vortex earlier. The plane in the middle of the tree is Midgard where the humans live and is shown as a green square to the right. The grey plane below should be Niflheim, where Hela holds Balder’s captured soul. The rainbow bridge to the left of the tree leads from Midgard to Asgard. Here lie the homes of the gods and the Great Plain Vigrid, the prophesied site of Ragnarok, the final battle for the existence of the universe. The first section of the dungeon is shown down on the bottom.



There are a lot of planes and worlds and Morg doesn’t know how to access them yet so he focuses on the dungeon he is standing in for now. "The size of this dungeon is unknown but rumors have filtered back of the existence of a large crypt, a temple, and even a strange bazaar." (from the manual) Morg checks his inventory:



The sounds of chirping birds from the forest are now changed to the dark foreboding sounds of the dungeon. In the first room there’s a Ranger being attacked by a Bandit. Morg pierces the Bandit with the Trident. Some Elgars show up, there seems to be a lot of friendly creatures down here.



Morg enters a dark room and zaps a Wand of Light. He finds 86 gold lying on the floor. In the third room he fells two bandits and finds a Plate Mail. He returns to the surface and drops some unidentified items and armor and goes down again to collect some more. Now he meets a Viking, Gylfi. This is an allied Norseman and Morg can exchange items with him. Morg takes a Topaz Ring and a Boomerang from him but promises to give him some armor in return. He heads for the surface again and identifies all stuff.



Aha, the Boomerang was magical! (+3) Morg also has a ring of Regeneration and a ring of Genesis. He puts on the Ring of regeneration, it will speed his natural healing. The armor was normal. He picks up the Plate Mail to give to Gylfi. He goes down the stairs again and Gylfi is standing there waiting. Morg gives and tells Gylfi to equip the Plate Mail but notices that Gylfi now lacks a weapon. Morg runs up the stairs again and fetches Gylfi a Mace (+0). It’s not a Boomerang (+3) but it’s a weapon.

Down in the corridors of the dungeon Morg notices that the wall is missing in a couple of places There’s only empty space. Morg decides to wait to enter empty space until he can fly or something.



In the next room a Cockatrice attacks. Its gaze can turn a man to stone. Morg has a couple of Clay Lumps to counter that effect. He manages to slay the Cockatrice without meeting its gaze. A Summon Monster Trap blocks the next corridor. Morg uses his skill of relocation to teleport and his Ring Of Locust Mastery to control the teleportation and materializes on the other side of the trap. In the next room he finds the Red Bag. The Red Bag stores an almost infinite amount of items without getting any heavier because all the items are in another plane and thus it also protects its content from damage. Morg transfers his loot to the bag, besides a few important scrolls and potions that could be needed in a hurry.

Morg meets another Norseman named Kormack and takes a ring of Regeneration and a ring of Agility (+1) (AC -4). With two rings of Regeneration he will heal pretty quick. The section is now cleared, and Morg goes east.



Morg encounters a Pelgrat, an ethereal creature that feeds on the power of wands and breathes dangerous rays. Before Morg has the time to engage the Pelgrat it steals charges from his Wands and "changes shape slightly and disappears from sight". Morg wonders if it became invisible or teleported away.

Morg encounters a Vampire and incinerates it with a Wand of Fire. There’s a skeleton close by, perhaps from an unfortunate adventurer. He had a Ring of Famine, so he might have starved to death, but as there is a Food Ration by the skeleton he was probably a victim of the Vampire.



He reads the diary:



Morg meets a friendly Lacunar and in the next corridor there are two dead Lacunars and one dead Elgar. Morg is wondering if they are new victims of the Vampire, but a surprise attack from the Pelgrat disturbs his thoughts. Once again the Pelgrat draws charges from Morgs wands and disappears. Morg angrily places his wands into the Red Bag.

The Pelgrat once again makes a surprise attack and fires an orange ray at Morg that takes away half of his health. Morg engages and three times they exchange blows before the Pelgrat falls (33/105 HP). But with two Rings of Regeneration he regains his health fast (2 HP/turn) so he will be fully restored in no time.

Morg continues and fells three Womeras with his Boomerang. There are Elgars and Lacunars turned to stone in the corridors, presumably the victims of the Cockatrice that Morg dispatched a couple of rooms earlier.

He finds a vortex leading once again to Slaeter’s Sea. He uses the pocket-sized ship, Skidblanir, to sail over the sea and explores the land on the other side. A Bandit zooms in from nowhere but Morg kills it quickly and finds a Ring of Relocation on his body. A Hrygar swoops in and hits Morg and swoops away again but Morg stops it in the middle of the air with his Boomerang.

Some Giant Squids and Hatchet Fishes come to close for comfort and Morg decides to return to the dungeon. The Giant Squids are dangerous with their eight crushing arms and best be taken out from a distance.

Morg finds a scroll of Blessing and decides it’s time to return to the surface and identify the loot. He turns out a magical Grey Cloak (+3), a Ring of Crystal (acid resistance) and a scroll of Knowledge. He reads the scroll and learns the art of Alchemy, way before he has reached mastery as an alchemist apprentice. He learns how to mix three special potions.

Morg continues to explore the dungeon and gets surprised by an Archmage. They are very dangerous and can destroy entire classes of objects. Morg zaps the Wand of Cancellation to cancel the powers of the Archmage and then enters a long clash with him. The Archmage has inferior armor and loses the battle. Morg searches his clothes and finds an enormous amount of items.



Later, in another room Morg and his illusion encounters a Red Ooze. The Red Ooze consumes the illusion while Morg is keeping the distance and throwing the Boomerang. Something invisible is beginning to attack Morg, draining him. At the same time a Phausq, an eyeless creature that shuns light, enters the room and everything gets black. Morg zaps the Wand of Light and the room fills with light again and the Phausq is destroyed. The Red Ooze moves close to Morg and he panics, attacking the Ooze with his Trident (+1) that is instantly consumed by the same. If Morg should attack the Red Ooze again it might consume his Gauntlets and maybe even his hands. It’s really nice in a situation as this to be a Master Conjurer and have the ability of Relocation instead of relying on scrolls of Travelling. Morg teleports away and leaves the section to identify his loot. Luckily one of the Archmage’s rings turns out to be a Ring of Third Sight, which enables the user to see invisible things. Morg, with a firm grip around the handle of his Silver Sword, heads straight back to the place of the last engagement to seek revenge on the invisible thing draining him, and of course on the Red Ooze that ate his Trident. As an extra precaution he wears the Archmage’s Holocaust Cloak (+3) and a blessed scroll of Lava Strike.

The room of the last engagement is empty, only the body of the Phausq littering the floor. Morg continues down a corridor and spots, with the help of his acute senses from wearing the Ring of Third Sight, the Shadow that was draining him of health. He slashes the phantom with his Silver Sword until it disappears into thin air. Now where is that Red Ooze.

The rooms in the area are darkened, supposedly part of the Phausq’s lair. No sign of the Ooze. Some Gas Balls comes floating and explodes near Morg, making him deaf. Morg reads a scroll of Soul Seeking and senses all creatures in the sector, but can’t find the Ooze, it might be dead and the Trident gone forever. The dungeon section is empty of creatures so he continues exploring a new section, Silver Sword in hand.

In a corridor Morg encounters a Migdnart, a devil-spawned being from Niflheim. They exchange a couple of blows and Morg is down to almost half of his health.



Panicked he zaps the devil with a Wand of Sleep and it falls asleep. Just as Morg is about to finish the devil off, another one turns up. He makes that one fall asleep too and then finishes both off with 2-3 slashes at each.

The entrance to the next room is blocked by yet another Migdnart and when Morg engages it a crimson ray hits the Migdnart in the back and continues to hit Morg but without any effect. The ray kills the devil in the next round and Morg takes a quick peek inside the room. The source of the crimson ray is a Sorceror, and there’s also another Migdnart further into the room.



Morg teleports out of the situation, wears his Silver Mantle (magic resistant) and conjures forth his illusion. They together take on the enemy.

Morg charges the Sorcerer and the illusion takes on the Migdnart. Morg and illusion hits their foes three times in a row and the Sorcerer perishes. Morg steps to the side and gets a clear line of sight to the Migdnart and takes it out with the Boomerang.

A Migdnart attacks from the next corridor. His first hit causes heavy damage (-33 HP). Morg is shaken and zaps a Wand of Fire at the devil, but it is unaffected. Of course, it’s a devil from Niflheim and resistant to heat. Morg teleports out. He has to rearrange his equipment to get better protection. Maybe the Wand of Ice works better on the fiery devils? He doesn’t want to zap his Wand of Sleep too often, it hasn't many charges left.

Back in the next room there’s a body of a dead Migdnart and some Gas Balls and a Red Ooze comes toward Morg. The Ooze is frozen in its track with a ray of ice and killed by two more. In the last room of the sector Morg finds a stairay leading down. The toughness of the Migdnart convinces Morg that it’s best to explore the 10-meter depth before going deeper.

In another sector Morg encounters a Magician. He gesticulates and Morg's backpack quivers. Morg puts the Magician to sleep with a Wand and puts on the Silver Mantle to resist magic. He then slays the Magician with his Silver Sword. Some items in the backpack were polymorphed into something else.

Two Yapoks attack. "They are aggressive and can call others to their help."



Morg dispatches one and the other retreats. Morg quickly kills a Secitt, a small creature which rapidly multiplies when near its next meal, before it has time to multiply. A few steps later he meets a Breeder, a creature that clones other creatures. This sector seems to be a breeder’s heaven and Morg’s nightmare.

A Kalvin attacks ripping out one of Morgs four eyes.



Morg puts the Kalvin to sleep but then a Stun Worm comes from behind. This is a dangerous situation; if the Stun Worm stuns Morg the Kalvin might wake up before Morg and rip out all of his eyes.

Morg decides to quickly read a scroll of Lava Strike. The resulting streams of Lava kill the Stun Worm and Morg can kill the sleeping Kalvin. Morg was lucky to have a scroll of Lava Strike ready.



Morg kills a couple of Migdnart devils. They are dangerous, having two attacks and making heavy damage but Morg’s pair of Rings of Regeneration helps him to quickly recover after each battle. He kills a Wraith and eats it gaining experience and goes up to Level 14, learning three more potions to mix.



He finds an amulet. Then he sees a ring floating on the surface of a pool of quicksand and when he gets into the pool the ring sinks. Morg gets out of the pool using the Grappling Hook.

Beneath a scroll there was a vortex and Morg was teleported to Slaeter’s Sea and almost surrounded by Glards, but he made it back by jumping into the vortex again. Later he finds two skeletons and some equipment, and reads their dairies. He learns that "A disperser helm protects against psionic attack and that:



12000 turns has passed and all but one sector is explored of the 10m dungeons. There’s no visible way to enter the last sector. Time to make a permanent backup.



To be continued...


Other blogs on Technorati: ,