Showing posts with label dungeon crawl. Show all posts
Showing posts with label dungeon crawl. Show all posts

Thursday, January 25, 2007

Crawler VI the Spriggan Transmuter

Jump to details about Dungeon Crawl.
Play style: Random character, everything default.

Crawler VI was a small magical creature distantly related to elves. He was trained as a Transmuter specialised in transmigrations. He knew one spell that was able to extract poison from corpses. When he entered the dungeon a Giant Rat and a Goblin immediately attacked him. He had a rod of striking and killed the Rat with a force bolt. He then injured the Goblin with another force bolt but when he again tried to use the power of the rod his brain hurt and he got confused.

When he restored from the confusion he noticed that he hardly did any damage to the Goblin with the rod so he decided to flee. He was very fast and ran away from the Goblin. Another Goblin came running at him from a corridor to the right so he turned left. A Giant Bat started chasing him and it was as fast as Crawler VI. Another Giant Bat and finally a third chased him through the corridors. No matter what he did they slowly ate him alive.



Lessons learned: Spriggans are no good Transmuters.


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Monday, January 22, 2007

Rogge the Draconian Reaver

Jump to details about Dungeon Crawl.

Play style: Random character, everything default.

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

Random chooses Draconian.

“Draconians are a race of human-dragon hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immature form with brown scales, but as they grow in power they take on a variety of colours. Some types of draconians have breath weapons. Draconians advance very slowly in level, but are reasonably good at all skills but armour (most types of which they cannot wear) and missile weapons.”

Rogge chooses to be a Reaver.

"Reavers are warriors who learn the magics of destruction in order to complement their deadliness in hand combat."

The Reaver chooses a weapon from short sword, mace, hand axe or spear. He chooses spear.



By looking at the item description it is learned that the spear is better for the dexterous. This is bad news for Rogge who has low dexterity.



From the manual it is learned more about dexterity:

“Affects your accuracy in combat, your general effectiveness with missile weapons, your ability to dodge attacks aimed at you, and your ability to use thiefly skills such as backstabbing and disarming traps.”

Dungeon Level 1
He finds a cloak and wears it over his robe (AC: 4). Rogge is fighting Kobolds and Giant Newts. As a Reaver he already knows the spell Magic Dart that hurls a small bolt of magical energy. First he weakens them with a Magic Dart and then he usually hits with the spear at the first or second try, killing the opponent. Sometimes the attack is a Draconian tail-slap. He advances to level 2 (21 Hp, 2 Mp) and tries to memorize the second level spell Throw Flame but fails. “This spell is somewhat difficult to memorise.”

He reads his scrolls. He smells wet wool? He teleports with the second one. Nothing seems to happen when he reads a third. He then encounters a Hogoblin and miscasts his first Magic Dart. The second hits lightly injuring the Hobgoblin. He retreats a short distance and restores some magic power (1 Mp) and casts another Magic Dart, moderately wounding the Hobgoblin. He then kills the Hobgoblin in close combat (10/21 Hp).

He is very close to advance his spellcasting skill (skill level 2) but although he is casting a lot of spells he seems to learn other skills first. He turns off all skills except Spellcasting and the next time he casts a spell he advances to level 2 in spellcasting. He now tries to memorise the spell Throw Flame and succeeds. “This spell throws a small bolt of flame.”



Level explored, he reads two new scrolls. Nothing happens when he reads the first one and it crumbles to dust. He reads the second one and “feels momentarily disoriented.” His memory of the map layout is muddled. He goes down some stairs.



DL 2
He encounters a Snake and throws a Magic Dart. He miscasts the spell and “sparks fly from his hands!” There’s a long fight with the Snake, it’s difficult to hit and wound. As soon as Rogge recovers some magic power he casts a Magic Dart. Finally the Snake is almost dead and flees (13/21 Hp). Rogge chases the Snake and when it’s cornered it turns to fight. It hits Rogge and he is poisoned (9/21 Hp). He quaffs a red potion and gets fully healed but is still poisoned. He drinks a murky potion and feels better. He is cured from the poison. It was a potion of healing. He views the item description and learns that the potion of healing is a more powerful version of the potion of heal wounds.



He is feeling hungry and eats an orange. It was delicious. He fights a Hobgoblin and miscasts the Throw Flame spell and has to kill it in close combat (11/21 Hp). He learns the dodging skill. He now is a Level 3 Reaver (28 Hp, 4 Mp) and chooses to raise his dexterity (Dex: 7). He rests and then chooses between two spells to memorise.



He chooses “Stone Arrow” and succeeds. “This spell hurls a sharp spine of rock outward from the caster”. He turns off the practice of polearms to save points for spellcasting skills. The weapon skills eat practice points because he uses weapons more often than spell casting.

He reads a scroll and chooses to identify an elven mace, and it’s cursed (+2, -2). He finds one more scroll of ID and identifies a glowing whip of speed (+2, +1). He wields the whip. His hands tingle. It’s a low damage weapon giving one extra attack. He is hungry and eats a bread ration.

He encounters a Snake and kills it with spells. His Conjuration skill increases (level 3). He runs around and checks all stairs leading to DL 1 and notices that two up-stairs can connect to one down stair and that they don’t have to lead to the closest stairway on the other level. It's very confusing. He reads some scrolls. “He senses the presence of curses on his possessions.” “His cloak glows green for a moment.” (+1) “This scroll appears to be blank.” He tries to wield some weapons but can’t identify them further. He wields an unidentified spear. He wears his uncursed robes and finds one that is enchanted (+2) (AC: 7) and drops the rest. He puts on a tiny ruby amulet and a wooden ring but can’t identify them.

DL 3
A Snake attacks. He has a hard time hitting with the whip and switches to the spear instead. He gets poisoned for a short while and then kills the Snake with a combination of spells and spear attacks. He kills a Giant Bat with a tail-slap. He encounters Hippogriff and avoids it.



He then stumbles into a room with lots of Gnolls.

Rogge retreats into the corridor and fights them one on one. After a few thrusts he identifies the spear as ordinary. He kills the first Gnoll but gets moderately wounded and quaffs a potion of heal wounds (26/28 Hp). This battle is too dangerous and he reads a scroll of teleportation and teleports three rounds later to an empty room.

A Giant Cockroach attacks. Rogge miscasts the Throw Flame spell. “Lukewarm flames ripple over his body.” He kills it with the spear. He is hungry and eats a lemon. He finds a scale mail armor but it doesn’t fit on his Draconian body.

Suddenly the Hippogriff attacks. The Throw Flame spell misfires but two magic darts lightly wounds the Hippogriff. The Hippogriff has four attacks and Rogge is moderately wounded already after 2 turns. He retreats to some stairs close by and is just about to climb them when the Hippogriff gets four hits killing Rogge.

He had a ring of sustain abilities and an amulet of conservation.



Lessons learned: Drink healing potions before trying to flee.


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Sunday, January 14, 2007

Deathbringer the Halfling Crusader

Jump to details about Dungeon Crawl.

Play style: Random character, everything default.

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

Random chooses Halfling.

“Halflings, who are named for being about half the size of a human, live in small villages. They live simple lives, and have simple interests. Sometimes a particularly restless halfling will leave his or her village in search of adventure.

Halflings are very small and are among the least robust of any character species. Although only average at most fighting skills, they can use short blades well and are good at all forms of missile combat. They are also very stealthy and good at dodging and stabbing, but are poor at magic (except enchantments and, for some reason, translocations). They advance in levels as rapidly as humans. Halflings cannot wield large weapons.”

Random chooses Crusader. (yes, Halfling Crusaders exists)

“The Crusader is a decent fighter who can use the magical art of enchantment to become more dangerous in battle. Crusaders start out lightly armed and armoured, but equipped with a book of martial spells.”



Dungeon Level 1
Wielding a short sword, wearing a robe and equipped with a bread ration and a book of war chants, Deathbringer the Halfling Crusader ventures down into the dungeon to bring death.

He has no religion. He runs away from an Ooze. After killing a Giant Newt and a Giant Cockroach his dodging skill advances to 2 (5/11 Hp).



He wears a pair of boots (AC: 2). He rests and heals. He finds a chain mail and sees a Small Snake that hasn’t noticed him. He begins to dress the chain mail and forgot that it takes time, and the Small Snake and a Giant Bat start to bash him. He is critically wounded when he has finished dressing the Chain Mail (AC: 7)(2/11 Hp). He quaffs an inky potion and becomes invisible! The monsters still attack him, so he can’t be totally invisible but they don’t manage to hit him. He flees and the Small Snake looses track of him. He fights the bat for a while but finally gets away and rests to full health in a corner.

He kills the Giant Bat and finds a sling. He spots the Small Snake and kills it with a well-aimed stone from his sling. He encounters a Kobold and throws three stones at it but misses with all three. The Kobold engages in close combat.



Deathbringer gets electrocuted! Ouch! What was that all about?



Aha, he had a dwarven dagger of electrocution (18 damage).



Lessons learned: Shit happens. Cool killer names get you nowhere. Don’t play with random classes if you aren’t suicidal.


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Friday, January 12, 2007

Killer the Deep Elf Monk

Jump to details about Dungeon Crawl updated with a short review!

Play style:
Random character, everything default.

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

Random chooses Deep Elf.

"The deep elves are an elven race who long ago fled the overworld to live in darkness underground. There they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other elves and losing all colouration. They are poor at hand-to-hand combat but excellent at fighting from a distance."

Deep Elves can be many classes, random chooses Monk.

"The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with very little equipment, but can survive without the weighty weapons and spellbooks needed by other classes."



He is only equipped with an elven robe and a bread ration.

Dungeon Level 1
He finds a meat ration and gets hit by an arrow trap (7/11 Hp). He finds 11 poisoned needles. He kills a Kobold with a direct hit from a needle. He sees a Hobgoblin but it hasn’t noticed Killer, so he takes a walk to get a better throwing position and heal some damage.



Killer misses the Hobgoblin with all needles and is engaged in close combat. He misses the Hobgoblin with a headbutt. The Hobgoblin hits two times critically injuring Killer (1/11 Hp), while getting moderately injured by two punches from Killer. Almost dead he takes a chance and drinks a cyan potion and he feels better! (7/11 Hp) The Hobgoblin misses while Killer drinks. Killer hits but makes no damage. He hits again and The Hobgoblin goes down. He rests (10/11 Hp).

He spots an Ooze (found out that there's detailed descriptions). He avoids and outruns it.



He finds a runed chain mail and picks it up although he isn’t using armor. He is about to rest after fighting a Kobold but gets disturbed by a Bat. He kills it and rests for 200 turns (10/11 Hp).

He encounters the Ooze and barely succeeds to kill it, advancing to level 2 (15 Hp). Has a close encounter with a Goblin, eats a meat ration and gets full, and rests. Has a close encounter with a Hobgoblin (4/15 Hp). Rests. Finds a rambutan. He hears a Bark and faces a Jackal. A second Jackal emerges behind it. There’s a tough fight but Killer wins.

He tries a potion, it restores abilities. He reads his 4 scrolls. His robe gets +1. He then gets teleported. Nothing happens when he read the other two.

DL 2
He kills a Goblin and a Bat and advances to Level 3 (19/19 Hp). He increases his strength to 11 to make more damage. He makes short work of a Hobgoblin and feels powerful. He reads two new scrolls but nothing seems to happen. Maybe the scrolls affects weapons and he is unarmed?

He encounters a snake and gets poisoned and is having trouble hitting the snake (7/19 Hp). He quaffs a potion and becomes confused. He quaffs another one and gets fully healed but is still confused. The snake hits him again and he is more poisoned, draining his health. He tries to flee as soon as he has restored from the confusion but the snake gives chase and hits him again (2/29 Hp). He tries to put on his golden ring, but it’s cursed and he doesn’t know what it does. He tries to flee but finally succumbs to the poison.

The ring was a cursed –2, -4 ring of slaying.



Lessons learned. Not many. Maybe to move around a bit more cautiously and try to spot the creatures before they spot you. This character had no religion, so he couldn’t pray.

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Wednesday, January 10, 2007

Crawler the Ogre Mage

Jump to details about Dungeon Crawl
Play style: Random character, everything default.

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.

Random chooses Ogre Mage

"Ogre-mages are a separate race of ogres who are unique among the beefier species in their ability to use magic, especially enchantments. Although slighter than their common ogre relatives they nevertheless have great strength and can survive a lot of punishment. They advance in level as slowly as high elves."

Ogre Mages can be:



Random chooses Ice Elementalist

"Elementalists are magicians who specialise in one of the four types of elemental magic: air, fire, earth, or ice. Ice Magic offers a balance between destructive conjurations and protective enchantments."

He is quite intelligent. He is equipped with a quarterstaff, a robe, a bread ration and a book of Frost.



He has some spellcasting skills.



He is looking at the Freeze spell description in the book of Frost.



Dungeon Level 1
Crawler encounters a dangerous Kobold throwing darts (3/12 Hp). He has to retreat and heal for 100 turns (10/12 Hp). He enters the room again but the Kobold is gone so he picks up a few darts left on the floor. He almost dies in a fight with a Rat and a Giant Newt (3/12 Hp). He rests 100 turns again (7/12 Hp).

He casts a Freeze spell on a Hobgoblin, and it gets lightly damaged. It’s a touch spell. He finds a red rock staircase down. He kills a Goblin with the Freeze spell. He advances to level 2 (18 Hp, 4 Mp). He memorizes the level 2 spell Throw Frost from the book of Frost.



He forgets to rest to regain health and gets attacked by 3 Hobgoblins and 1 Kobold in a steady flow. He takes a lot of damage because of his bad armor protection and has to Freeze the first three enemies to kill them quickly, but that exhausts all his magic power. The fourth Hobgoblin chases the critically wounded Crawler (3/18 Hp). When Crawler is cornered he has regained 2 magic points and casts a Throw Frost spell at the Hobgoblin moderately wounding it. But the next turn the Hobgoblin hits Crawler with his club, killing him.

> The hobgoblin hits you with a club!
> * * * LOW HITPOINT WARNING * * *
> Cast which spell ([?*] list)?
> Which direction ([*+-] to target)?
> The puff of frost hits the hobgoblin.
> The hobgoblin is moderately wounded.
> The hobgoblin misses you.
> You miss the hobgoblin.
> The hobgoblin misses you.
> You miss the hobgoblin.
> The hobgoblin hits you with a club!
> You die...

Lessons learned: Focus! Don’t forget to pray! Always rest to regain health.


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Tuesday, January 9, 2007

Heala the Elf Healer

Jump to details about Dungeon Crawl
Play style: Random character, everything default.

Text in red is game mechanics.
Text in green is fiction from outside of the game.
Text in quotation marks is in-game text.



There are a lot of races to choose from.



Random chooses Elf. From the Manual:

“There are a number of distinct races of elf in the world. Elves are all physically slight but long-lived people, quicker-witted than humans but sometimes slower to learn new things. Elves are especially good at using those skills which require a degree of finesse, such as stealth, sword-fighting and archery, but tend to be poor at using brute force and inelegant forms of combat. They find heavy armour uncomfortable, and make the finest, lightest armours to be found anywhere. Elves are particularly good at using elven weapons.”

Elves can be:



Random chooses Healer. From Manual:

“The Healer is a priest of Elyvilon. Healers begin with minor healing powers, but can gain far greater abilities in the long run.”



Heala has quite average stats.



He has no special equipment apart from the very effective potion of heal wounds.



Heala knows a few skills that are being trained when used. By turning some of them off he can choose to specialize in some skills. He also has the Lesser Healing invocation; it costs 1 MP and some hunger to use.

The Goal: (from the manual)

“You goal is to locate the Orb of Zot, which is held somewhere deep beneath the world's surface. The Orb is an ancient and incredibly powerful artefact, and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. Some say it will grant immortality or even godhood to the one who carries it into the sunlight; many undead creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck!”

Dungeon Level 1



Heala enters the dungeon and kills a rat and a Goblin.



He kills a Kobold and finds 21 bolts. He enters a bigger room and sees a Goblin and some stuff. He “hears a shout!” He kills the Goblin with one strike and it drops a scroll labelled: “RYL PE”. He finds a robe, a spear and 2 potions of heal wounds and 22 poisoned arrows. He cuts up the Goblin into chunks of meat to carry with him (D).

He encounters a Goblin and examines it. It is wielding a dwarven dagger. He kills it and finds stairs leading down. He fast moves back to the big room by clicking with mouse on overview map. He then kills a Rat and a Kobold and advances to level 2 (17 Hp). He finds a dart that was fired from a trap at the Kobold and picks it up while avoiding triggering the trap. He throws the dart at another Kobold slightly injuring it. He finds orcish banded mail, a quarterstaff and a shield and stairs down. The level is explored.

He tries the scroll. “It crumbles to dust. You feel strangely unstable.” The next turn Heala is teleported to a yet unexplored section of the dungeon level and encounters a Hobgoblin.



Heala misses with the dart but kills the Hobgoblin with the quarterstaff and suffers only a slight wound (16/17 Hp). The dart disappears but he soon finds 23 more.

He steps in a trap and gets hit by a dart. (13/17 Hp) He rests to fully heal (by pressing shift-5). “His equipment suddenly feels to weigh less.” It’s the Goblin chunks that rotted away. He encounters a Small Snake. It’s fast and moves two steps for each dart that Heala throws. He misses with both darts but squashes the Snake with his staff.

He finds ring mail, scrolls and some potions. Tries the scrolls. “Nothing appears to happen.” He reads a second. “Your +0 quarterstaff glows green for a moment.” (It is now +1 to hit +0 to damage) He fights a Giant Cockroach. It’s tough and wounds Heala before he can kill it (11/17 Hp).

He uses his Lesser Healing ability (heals to 16/17 Hp, loses 1 of 2 Magic Points) and feels somewhat hungrier. He has three similar scrolls and tries one. His quarterstaff glows black and is cursed. He can’t unwield it or draw a new weapon. “The smell of rotting meat makes you sick.” He drops the rotting meat. He searches for a way out. He tries two potions. He gets fast and refreshed but still can’t find the way out. The dungeon is now empty of monsters. He is getting hungry.



Suddenly a Kobold attacks. It carries two scrolls of blank paper. Heala is getting hungry but doesn’t want to eat kobolds. Then there’s a fierce fight with a Hobgoblin, Heala has to drink two potions of heal wounds to survive the battle. He can’t butcher and eat the corpse because he can’t switch to a sharper weapon because of the cursed quarterstaff. He is hungry. He got the Purification invocation. He tries a scroll. It shows all cursed items.

He searches for a secret door like crazy and is getting hungrier. Finally he sees a door in the top left of the dungeon. The Kobold and Hobgoblin must have come through it.



He enters and kills a Hobgoblin and finds a scroll. He reads it and it takes away the curse from the Quarterstaff. Finally Heala can butcher the Hobgoblin and eat some chunks of meat. “This raw flesh is not very appetising.” He has to eat two pieces to become satisfied.

Now that he knows which items are cursed he can try to wear the others (and they get identified). He wears a +0 orcish banded mail (AC:7) He finds stairs down but no other obvious exit. He goes down.

DL 2
He finds a glowing robe, kills a Hobgoblin and becomes hungry again. It doesn’t leave a corpse. A Snake attacks. Heala is poisoned. He hits the Snake but do no damage. He is moderately wounded. He wields the runed short sword instead and finally kills the Snake (6/17 Hp) and advances to level 3 (22 Hp). He chooses to raise his Intelligence (he could also choose STR or DEX). The poison wears off. He is still hungry. He cuts up and eats the snake. He is no longer hungry. The Hobgoblin chunk he had forgot begins to rot. He isn’t hungry enough to eat rotten meat so he throws it away. He checks his religion stats.



He puts on an elven ring mail. “Oops, that feels deathly cold.” It’s cursed and sticks to his body. He is now overloaded with items and has to drop some. All items that have no special appearance, like “glowing”, are dropped (they could still have bonuses though). He reads a couple of scrolls. The first one blinks Heala to a chosen square. Nothing happens when he reads the second scroll.

Later he has a dart-throwing duel with a Kobold. The Kobold hits and makes more damage (14/22 Hp) than Heala but runs out of darts. When the Kobold reaches Heala it is moderately wounded and Heala kills it with the runed short sword (7/22 Hp). He uses Lesser Healing and becomes hungry. He eats a Hobgoblin chunk. After throwing lots of darts the darts and throwing skills get higher. He eats a rotting meat chunk and gets sick! Luckily it last only for a short while. He then reads a scroll of remove curse and drops the elven ring mail and wears an elven scale mail (AC:5) The level seems to be explored. He moves down one of three stairs. (red dots)



DL 3
He sees some guy called Ijyb. He hits with three darts and Ijyb is lightly wounded and “grins evilly.” The two last darts miss and Ijyb engages in close combat. He is quite tough but makes light damage. He finally perishes from the repeating hits from Heala’s quarterstaff.



He advances to level 4 and becomes more dexterous. He reads a scroll and identifies a +0 hammer. It seems about half of the level is left to explore but he finds no exits. He is about to go up to try another set of stairs down. On the way back to the stairs he encounters Jackals and Snakes. A new door is now visible. He finds and reads a scroll of enchant weapon II that made the quarterstaff +1 damage.

In the next room he spots 5 Orcs and 1 Kobold. He kills them all in the corridor when they come for him. He advances to level 5 (30 Hp, 7 Mp) and then kills a though Quokka (some kind of large rat?) He eats a ration and gets full. He reads a scroll and it reassembles itself in his hand? He kills a Kobold and takes its blowgun of venom.



An Orc ambushes Heala and hits him with an orcish flail making massive damage (taking away half his HP). Heala kills it and uses lesser healing and his invocation skill increases to 3. He encounters an Orc Wizard. “It gestures wildly. Heala feels troubled.” Heala hits the Orc Wizards with a few poisoned darts and it is looking sick. Heala closes in but “the Orc Wizard mumbles some strange words. A puff of flame hits Heala.” Heal kills the Wizard. Level is explored and seems to have 3 stairs down.

DL 4
He finds Orklacuaxyq’s Assorted Antiques and buys two unidentified scrolls. The store has a couple of enchant weapon scrolls but Heala can’t afford them. Around the corner is Cij’s Magic Scroll Shop. He has cheaper scrolls. He buys one scroll of remove curse. He tries an unidentified scroll. It curses Healas armor. His Spellcasting skill increases to 1. He reads his scroll of remove curse and his armor is no longer cursed. He finds a square platinum amulet and reads a scroll of identification. It’s a amulet of conservation? The glowing robe is a robe of cold resistance +1.

He finds Hokih S’s Assorted Antiques. Heala wants the Crystal Ball but can’t afford it.



He then finds Hfrxtaw Byweqe’s Food Shop. It has lots of food. Good to know. He steps on a teleport trap and enters an unexplored region. He finds and wears a pair of boots (AC:6) He finds and wears a dirty hat and it’s a +2 hat of the Alchemist (AC:8). He finds a shop and buys 2 scrolls of identify. The blowgun of venom is +2, +2. The level has four stairs down and he tries one of them.

Dl 5
This is a large open room with a Hobgoblin Zombie. A Centaur shoots two accurate and heavy damage arrows each turn. (8/30 Hp) Heala quaffs a potion of healing wounds and fires poisoned orcish needles at the Centaur. It looks sicker with each hit. Finally it dies and Heala advances to level 6 and chooses to increase strength. (36 Hp, 11 Mp).



He finds a red rock staircase leading down. There’s a bunch of dangerous creatures. By hitting each one with a poisoned needle they die or get moderately wounded from the poison before they can engage in close combat. Heala had to use lesser healing several times in the middle of the fight with a Giant Iguana and a Worm to survive. He finds a staircase to the Ecumenical Temple. He finds a glowing ivory wand. He finds a red rock staircase leading upwards and yet another wand. A Phantom attacks. It teleports on and off, is difficult to hit and damage. A Hound is also attacking. Heala has to heal now and then. He is threatened and tries one of his wands. It’s a wand of magic darts and the Hound is heavily wounded as is Heala (5/36 Hp). He zaps the Phantom and it is moderately wounded. The Hound flees after a hit from the quarterstaff. Heala has to heal himself in between the Phantoms blinks and becomes hungry and has to eat. A long duel later the Phantom perishes and Heala advances to level 7 (41 Hp, 12 Mp). The level explored Heala notices a big empty square in the middle, it has to have a secret entrance. He goes down to the Ecumenical Temple.

Ecumenical Temple
This temple is a large room with lots of altars and fountains. He finds the altar to his god and offers some weapons to his god by dropping them on altar and then praying. He tries a plate mail and it’s cursed (AC:12). He goes up again and collects a lot of weapons and goes down and offers them at the altar. Elyvilon is very pleased and Heala can now call upon Elyvilon for moderate healing. He goes up and then down another set of stairs to look for stairs leading up into the empty square in the big room above.

DL 6
He meets an Orc Wizards that casts puffs of frost that freezes and shatters potions. It is dangerous and Heala drinks a potion of speed to kill it (20/41 Hp). He then runs into a Phantom without healing first and decides to go up again. He uses his new moderate healing power to fully heal, goes down again, fights the Phantom, uses moderate healing again but now loses the ability. He finally destroys the Phantom. He explores a section until there are no more exits, goes up, goes down another set of stairs and explores a new section. He finds the stairs down to the Orcish Mines. He fights yet one more Orcish Wizard and a Hobgoblin.



The Orcish Wizards speeds himself, attacks with a dagger, shoots magic darts and blinks away. They are though and Heala has to heal himself several times to win the battle. He kills the Orcish Wizard with a couple of zaps from the wand of magic darts.



He finds a Jewellery Shop with amulets and rings but can’t afford anything as the shops don't buy stuff. An Orcish Warrior wearing splint mail and wielding a halberd attacks before Heala has time to heal himself fully. Heala hits with two needles from the blowgun and zaps the Warrior two times with magic darts, emptying the wand, but the warrior is still only moderately injured. Heala has a difficult time making any damage with the Quarterstaff. He quaffs a potion of speed and finally kills the Orcish Warrior.

Heala goes up the stairs and heals some before going down again (36/41 Hp). He finds a Food Shop. Three Orcs attack. It is getting dangerous down here. Heala critically wounds one Orc but the other get two very good hits with his Orcish scimitar and kills Heala (you can see the one with a scimitar in the picture).



His items are identified and he had a wand of paralysis and a ring of magical power.



The scimitar that Heala was slain by was an orcish scimitar of slicing (20 damage).

Lessons learned: When you barely survive each encounter it’s time to play safer. Go up, identify items, and buff everything possible, and work out a good tactic for your character type. Beware of Scimitars of Slicing!

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